Your browser does not support JavaScript or its disabled!
Please turn it on, or be aware that some features on this website will not work correctly.
Contentbox headline

Water Elementals

Water Elementals are as powerful as a tidal wave and as moody as the sea that gave birth to them. Their interest in our existence is limited at best and they are usually summoned by sorcerers than materialising on their own. The apparently uncontrolled Water Elementals seem to follow no purpose that we mortals could comprehend. Some sorcerers believe that they react hostile to living creatures because they feel offended by all the water a living creature contains. Although enigmatic in their motivation, they are indisputably intelligent and possess an array of spells that centre around water, poison and cold.

Water Elementals have 550 hitpoints. They are immune to earth, fire and ice damage and cannot be paralyzed. Moreover, they are strong against death, holy and physical damage. On the other hand, they are weak against energy damage. These creatures can neither be summoned nor convinced. In addition, they are able to sense invisible creatures.

Water Elementals yield 650 experience points. They carry fish, gold coins, platinum coins, strong health potions, strong mana potions and sometimes other items with them.

Creature of the Day Boss of the Day Monster Pedestal and Players Online Box
Highscores
Medieval Nonpvplove
Level: 92 / Royal Paladin
Arnon
Level: 65 / Royal Paladin
Kiwi
Level: 34 / Knight
Ranon
Level: 27 / Knight
Monodeum
Level: 26 / Druid
Search Char